Flowcharts
Romanus: Master of the Time-Storm

This is the Flowchart that I created for Romanus: Master of the Time-Storm. This goes over how the whole game runs, as well as the win and lose conditions.
To see the full flowchart, click on the icon below.
Tri-Tourney

This is the Flowchart that I created for a fighting game I made called Tri-Tourney. It focuses on how combat works, and breaks down the entire sequence.
To see the full flowchart, click on the icon below.
Game Designer & Developer