Level Designs

Romanus_Prototype.jpg

This is the Paper Prototype I made for Romanus: Master of the Time-Storm, based on the fourth level of the game. Once this was complete, and after some playtesting and feedback, I recreated this level in Unity.

To see the full version of this paper prototype, click on the icon below.

Romanus_Level_One_Image.jpg

This is the level design that I made for the first level of the game, which takes place in the past. Since this level takes place before Victor gets warped to the future, there is no time travel here.

To see the full version of this level design, click on the icon below.

Romanus_Level_Two_Image.jpg

This is the level design that I made for the second level of the game, which takes place after Victor has been warped to the future. Time travel does not occur in this level either.

To see the full version of this level design, click on the icon below.

Romanus_Level_Three_Image.jpg

This is the level design that I made for the third level of the game. In this level, Victor, who now goes by Romanus at this point, raids the fortress of one of Teufel's henchment to acquire the Time-Storm and make it back home.

To see the full version of this level design, click on the icon below.

Rick Velez

Game Designer & Developer